The Third Thing
( The Third Thing ) — WorkIn-house · a trading platform, 2021–22

Gamification

A trading platform with 80M+ users

What came in

A trading platform at very large scale wanted trading to be a habit rather than an event: more transactions, more often, across markets from South-East Europe to the Gulf, without cheapening the product.

What we did

  • Ran geo-first gamified activation: battle passes, achievements, seasonal challenges around the Chinese and Western new year, personalised formats, in cross-functional projects of up to thirty people.
  • Led the launch of a new synthetic asset end to end: the 3D visuals and creatives, the packaging from the asset's icon on the platform to the launch and activation campaigns, the media-buying campaign and the filmed creatives behind it.
  • Owned the quarterly digest of financial results, the A/B testing program, and continuous UX research with focus groups.

What changed

The synthetic-asset launch reached 60–70% user activation. Average monthly transactions and trade frequency rose by 60%. Region-specific challenges lifted feature usage by more than 60%.

What was built

  • Battle-pass and seasonal-event mechanics
  • Badge and personalisation system
  • Asset launch: identity, creatives, campaigns, films
  • A/B testing and research program
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What happens next

You write. We reply within two days with three questions. Then a thirty-minute call. If it fits, a one-week paid audit, then a one-page blueprint.

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