What we have built,
in order.
Practice since 2020, one name since 2026, and the products we build for ourselves. Gamification for a trading platform with 80M+ users; courier operations and loyalty at Glovo Georgia; the product lab of a venture fund; a national emergency-service rebrand; digital platforms for a city-wide design competition, a corporate university and a museum. Six of these have their own page.
- Venture 0042026
Loomio
Our product
Node-based AI creative studio: prompts, models and HTML artifacts wired on a graph; pin a design system so every output stays on-brand. Launching.
Visit ↗ - Venture 0052026
Nomi
Our product
AI health & life coach: WHOOP, scales, food and lab results in one base, one coach. In development.
- System 0042026
AZIMUT Hotels
Client · AZIMUT Hotels, 2026
Gamified promo as a Telegram mini app with a CRM admin: spins for subscriptions, referrals and tasks; prizes issued through every channel at once.
- Venture 0012026
Drafft
Our product
All-in-one workspace for ghostwriters and content teams: research → writing → scheduling → client approval → analytics. Live, paying clients.
Visit ↗ - Venture 0022026
Relio
Our product
Proof-of-placement CRM: verifies that a creator actually published what was agreed, with snapshot evidence. Live, paying client.
Visit ↗ - Venture 0032026
Trawl
Our product
Creator and channel discovery & scoring across Twitch, YouTube, Telegram and Kick. Live, paying client.
- System 0032025 —
A venture fund,
product labIn-house · a venture fund's product lab, 2025–
Data infrastructure built from scratch, board-level P&L reporting, a 16-metric Health Index, a custom reporting platform and a venture-validation flow. The fund's rebrand and site, with a library of free tools for founders.
Read the case ⟶ - System 0022023 — 2024
Glovo Georgia
In-house · Glovo Georgia, 2023–24
Courier operations economics, market intelligence, churn forecasting and a tier-based loyalty program: retention +35%, churn −30%, no-shows −80%, NPS +45%; ten months without hiring a single courier.
Read the case ⟶ - System 0012021 — 2022
A trading platform,
80M+ usersIn-house · a trading platform, 2021–22
Gamification across markets: battle passes, seasonal events, badges. Led the launch of a synthetic asset end to end, from 3D visuals to the media campaign: 60–70% activation, +60% monthly transactions.
Read the case ⟶ - Platform 0012020 —
A city-wide design competition
Client · a design competition, 2020–
Six seasons of the competition's platform: design, marketing, PR and the technical side, with corporate tracks; a sister competition on high tech, 3D and biotech with a three.js site where the nominated objects turn in your hands.
Read the case ⟶ - Platform 0022022
An energy corporation,
corporate universityClient · a corporate university, 2022
Launch site for a new campus: a MetaHuman avatar on the city's own terrain greets the visitor and tells the story; scroll scenes; lead capture built into the page.
Read the case ⟶ - Platform 0032022
A university's design museum
Client · a university museum, 2022
Museum pieces digitised in 3D and brought into augmented reality on the site: porcelain you can turn, a city wall you can walk around.
- Brand 0012019 — 2021
Emergency Management Service of Georgia
In-house · a national emergency service, 2019–21
Rebrand of the national emergency service: fleet livery, mark, uniforms, media formats and 3D — and the program behind them, to change how the public sees firefighters and rescuers.
Read the case ⟶ - Origin 0002016 — 2020
Where it started
Design, exhibition stands and animation; the first client work, taken on directly and done with the specialists each job needed.
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